Historic Brawl: Quintorius, Field Historian



Quintorius, Field Historian


Commander (1)
Deck (99)
1 Abrade
6 Plains

9
37
21
33

Raw Text


Commander
1 Quintorius, Field Historian

Deck 1 Coldsteel Heart 1 Arcane Signet 1 Chromatic Lantern 1 Heraldic Banner 1 Spinning Wheel 1 Firemind Vessel 1 Replicating Ring 1 Skyclave Relic 1 Faithless Looting 1 Cathartic Reunion 1 Thrill of Possibility 1 Ox of Agonas 1 Combustible Gearhulk 1 Mind Stone 1 Day of Judgment 1 Tome of Legends 1 Solemn Simulacrum 1 The Immortal Sun 1 Conclave Tribunal 1 Elspeth Conquers Death 1 Wanderer's Strike 1 Furious Rise 1 Chandra, Awakened Inferno 1 Abrade 1 Cleansing Wildfire 1 Goblin Ruinblaster 1 Stone Rain 1 By Force 1 Rip Apart 1 Wrath of God 1 Doomskar 1 Heliod's Intervention 1 Ugin, the Spirit Dragon 1 Brought Back 1 Sentinel's Eyes 1 Phoenix of Ash 1 Underworld Rage-Hound 1 Idol of Endurance 1 Grim Lavamancer 1 Ajani, Adversary of Tyrants 1 Conspiracy Theorist 1 Vault Robber 1 Squee, the Immortal 1 Lorehold Excavation 1 Reconstruct History 1 Crucible of Worlds 1 Desecrated Tomb 1 Junktroller 1 Cogwork Archivist 1 God-Pharaoh's Gift 1 Epitaph Golem 1 Ugin, the Ineffable 1 Toolcraft Exemplar 1 All That Glitters 1 Court Homunculus 1 Steel Overseer 1 Voltaic Servant 1 Gingerbrute 1 Bomat Courier 1 Excavated Wall 1 Bag of Holding 1 Thrilling Discovery 1 Needleverge Pathway 1 Sacred Foundry 1 Temple of Triumph 1 Clifftop Retreat 1 Furycalm Snarl 1 Alpine Meadow 1 Inspiring Vantage 1 Lorehold Campus 1 Stone Quarry 1 Wind-Scarred Crag 6 Plains 6 Mountain 1 Arch of Orazca 1 Bonders' Enclave 1 Cave of the Frost Dragon 1 Castle Ardenvale 1 Sejiri Shelter 1 Ondu Inversion 1 Emeria's Call 1 Den of the Bugbear 1 Castle Embereth 1 Shatterskull Smashing 1 Blast Zone 1 Command Tower 1 Crawling Barrens 1 Fabled Passage 1 Evolving Wilds

Overview

Sometimes you just want to play something different, something that's not your normal run of the mill powerhouse commander. Quintorius is that kind of commander. An uncommon rarity Boros color graveyards matter commander is quite a mouthful for sure, but as long as your looking for something fun over ultra competitive this might scratch your itch.

Lands

Our deck is pretty color intensive. We have tried to make sure you have enough flexible sources to play your cards on curve.



You'll also find a healthy supply of basic lands for fetching with 6 each of Plains and Mountains.



Speaking of fetching we run both of the common fetch lands in the format since we have a chance to recur them with later.



We are running a good number of creature lands to stay aggressive even when we don't draw action.



Four MDFCs give us some flexibility later in the game, while providing early game mana sources to keep us working toawrds out bigger cards.



Finally we are running a small set of utility cards to help us draw cards, create blockers, deal with go wide strategies, and deal those few extra points to close things out.



Ramp

The deck contains an artifact based ramp package with a mix of 2, 3, and a 4 mana rock.



We are also running the Immortal Sun which can reduce our costs for spells we cast in addition to drawing us into new threats.



Card Draw

Card draw is always difficult for Boros colored decks, but we make due with some slow but powerful draw effects.



We are also running a number of looting/rummage effects to fill our graveyard for later use. This is important as the deck wants cards in the graveyard.



Single-Target Removal

An excellent selection of single-target removal means that you'll never be short of answers, and a higher then normal number of land destruction spells means you'll have a good chance of eliminating pesky utility lands before they can make an impact.



Multi-Target Removal

The deck packs plenty of ways to reset the board through multi-target removal, you'll find plenty of ways to eliminate pesky threats and get the game back on track towards your win.



Welcome Back

The decks main theme is to have cards in graveyards, then remove them from the graveyard for value and we have multiple ways to make that happen.



We also have a few of our main ways to get cards back into our hand.



There are quite a few methods to gain extra value from our graveyard triggering our commander in the process.



And even a way to get extra value when we do what our commander already wants to do.